Trigger syntax diabolik lovers episode 4 The zMUD trigger * wildcard (and all other wildcards) now match ALL characters (they used to not match zMUD special characters). .
Selword no longer returns garbage if clicking in empty area of screen Selecting links and text on the screen is now more accurate. .
Fixed major bug where adding a class folder could shift all settings into different classes #button id caption now creates button with correct id #SAY with no argument works in syntax editor Fixed crash when selecting New item in settings while editing an item that.
You can drag favorites over each other to create a tree structure Must now double-click on zone list (or select Open from right-click menu) to open a zone instead of single-clicking.Implemented the Izmudplugin COM object type.#condition command #SET, #state commands state function returns current trigger state.t99 returns any pattern saved by any trigger state.x99 returns line position of matching trigger patterns (used for #psub, #pcol) #pcol command. .Ansi color codes no longer mess up MXP tags like RDesc Added hidden option to!element tag for defining custom tags that do not echo their text to the screen Bell column now works properly on wrapped lines Fixed potential crash with #OK triggers AutoPueblo triggers.Fixed multiple #mxptrig commands, fixed GSL triggers to be properly case sensitive.
Plus new.5 items.
There is also an option in the Character Edit/File tab to disable loading of the layout file.
For example, if the Target field is "C:zmudzmud.Can be used in loops correctly now.Uses new fast mapper engine from zMapper. .Fixed #STW command STW abc now works) Character database now remembers sort order Class only recreated from class script if script is actually changed Fixed crash when changing databases in the middle of adding a record in Record view of database Fixed crash in automapper.Drag the None class to import/export all settings between files Edit/New/ClassFolder works now Error box in syntax checker now read only Expression triggers now fire whenever a variable value changes instead of firing when MUD output is received Fixed problem using in expressions Added charnotes.