Running Backburner Monitor Backburner Monitor is installed at the same time as Backburner Server or Backburner Manager during the standalone Backburner install, or the 3DS Max install with Backburner.
Download Backburner from the Autodesk Exchange Apps store and copy it to 3d games no avatars the server you plan to install Backburner Manager.
Network Rendering:Manager:General Properties, backburner Render Node Installation and setup.With Backburner Server running, its now time to configure.In order to facilitate network rendering, Autodesk Backburner TM is installed with 3ds Max.Well be installing 3DS Max Design as a trial, Backburner can utilize licensed or unlicensed versions of 3DS max (Design) for network rendering.Running Backburner Server, after the installation is done go to the Windows start menu In Windows 7, or Windows server 2008, or Server 2008 R2, then go to All Programs then to Autodesk, then Autodesk Backburner 2015 then launch Server.
For Information About: See: Using Autodesk Backburner with 3ds Max.
The Backburner software is responsible for coordinating how job assignments are processed.
Do not attempt network rendering without reading the instructions that follow.
In the Autodesk Backburner 2015 Installshield Wizard select Next.In Apps View scroll until you get to the Autodesk Groupings, look for Autodesk Backburner 2015 then launch Server.To start Backburner Monitor go to the Windows start menu In Windows 7, or Windows server 2008, or Server 2008 R2, then go to All Programs then to Autodesk, then Autodesk Backburner 2015 then launch Monitor.In this tutorial Im using 3DS Max design which you can download from Autodesk if you dont have the media.Modify the installation options by selecting the arrow underneath the installation listing for 3DS Max.Once you have the Backburner Server fields filled out, select ok and it will connect to the server running Backburner Manager.Collapse 3DS Max in the product list to hide the installation options and continue on with the install.The steps for setting up and submitting jobs are exactly the same as those you'd use for the scanline renderer.